


However before we dig into the history and mechanics of the kit, it is important that we settle in on the definition of the craft.Īfter assessing the options I felt that the Cambridge dictionary had the most relevant definition:ĭefinition: Someone who makes things out of metal, especially by heating it and hitting it with a hammer:

Everybody from dwarves to elves have their own smithing styles. After all, the blacksmith is the quintessential crafting profession in fantasy settings. My initial assumption was that the smith’s tools would be the strongest crafting kit in 5th edition. With the weaver’s tools all wrapped up we are coming up on the final pages of this crafting compendium. Other similar crafting systems may utilitize a different list of items. * These items are specific to the Questionable Arcana system. Structure Building: Can participate in but not lead the creation of a structuresĪdventuring Utility: Able to modify metal forged items, and use their knowledge of forged items in the field Magic Item Crafting: An enormous list of metal itemsĪrtwork Creation: Can create a variety of metal artwork objects Mundane Item Crafting: Most medium armors, all heavy armors, most weapons, many pieces of adventuring gear *Example Items: Hammer, tongs, bellows, punches, and chisel If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. However, the system as a whole is totally functional and ready to be used in any campaign. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed.
